Having trouble figuring out how to make a cocos2d iOS game behave well in a universal app? Check out this post for my solution.
NOTE: After several months of revmob, my opinion has changed on Revmob. See a more recent post here: My Results with Various Ad Networks: Revmob, Admob, iAd, Adcolony, Chartboost, AppLovin, AppFlurry and PlayHaven / Upsight, StartApp It has been 4 days since plugging in Revmob to my amazing iPhone game, unFed unDead!. Before I made
I am very happy to welcome my newest and best game to the App Store. unFed unDead! Is an incredible game. Please check it out!
So much has changed in the last few months! As you can see, I now have a much cleaner web page (thank God!… and Scott at NowBranded.com). My projects are picking up and work is going great. I am working on developer APIs, including the new SynCloud API that lets developers sync their app data