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Blog

Adding level and facebook friend based scoreboards to your iOS game

Logan Sease August 15, 2012 Development Tips, unFed unDead 2 Comments

I don’t know why more games aren’t doing this. I really feel like I am missing something…Facebook allows you to store high scores with their graph API, but these are worthless because they are not level-based! When I made unFed unDead! I decided that I wanted to create a unique scoreboard, where a user could

Creating A Universal Cocos2D App

jweldin August 14, 2012 Development Tips, unFed unDead No Comments

Having trouble figuring out how to make a cocos2d iOS game behave well in a universal app? Check out this post for my solution.

My results with Revmob

Logan Sease August 11, 2012 Development Tips 6 Comments

NOTE: After several months of revmob, my opinion has changed on Revmob. See a more recent post here: My Results with Various Ad Networks: Revmob, Admob, iAd, Adcolony, Chartboost, AppLovin, AppFlurry and PlayHaven / Upsight, StartApp It has been 4 days since plugging in Revmob to my amazing iPhone game, unFed unDead!. Before I made

unFed unDead!

Logan Sease July 7, 2012 unFed unDead No Comments

I am very happy to welcome my newest and best game to the App Store. unFed unDead! Is an incredible game. Please check it out!

Big Things at iParty!

Logan Sease June 13, 2012 Uncategorized 2 Comments

So much has changed in the last few months! As you can see, I now have a much cleaner web page (thank God!… and Scott at NowBranded.com). My projects are picking up and work is going great. I am working on developer APIs, including the new SynCloud API that lets developers sync their app data

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