I recently used the PromoArrow service in an attempt to market my new game unFed unDead! The service is simple. You pay $200 and fill out a form with basic app information. They submit your app to their large database of review sites. In addition to basic submission, they also use an email service that
I remember back, only a few months ago… It was a constant problem I ran into. I would be contemplating app ideas and the thing that would stop be in my tracks was always “Well, we need a server for that”. Having a central server for an app is a powerful component. Any type of
I don’t know why more games aren’t doing this. I really feel like I am missing something…Facebook allows you to store high scores with their graph API, but these are worthless because they are not level-based! When I made unFed unDead! I decided that I wanted to create a unique scoreboard, where a user could
Having trouble figuring out how to make a cocos2d iOS game behave well in a universal app? Check out this post for my solution.
NOTE: After several months of revmob, my opinion has changed on Revmob. See a more recent post here: My Results with Various Ad Networks: Revmob, Admob, iAd, Adcolony, Chartboost, AppLovin, AppFlurry and PlayHaven / Upsight, StartApp It has been 4 days since plugging in Revmob to my amazing iPhone game, unFed unDead!. Before I made